Genshin Impact is one of the acclaimed Gacha games to date and is wonderfully faring well. Not until recently, the top-up bonus was reset; there had been a tremendous number of pulls both on character and weapon banners. To say the least, the weapon banner is usually neglected because of its minuscule advantage on the characters. Nonetheless, having a decent 4* or even 5* weapon can make a difference, especially when you are investing your time in achieving higher output damage during the middle and end game. Thus, today, we will be talking about the Genshin Impact Weapon Tier list and what to expect after pulling your randomized weapon on the weapon banner.
When exactly to pull (The Evaluation criterion explained) for a weapon?
There’s no straightforward formula to calculating when or when not to pull a weapon. I can say that when you are completely head over heels for a certain character; then it is the best time to pair it with a fabulous weapon for wielding. Apart from this, always ensure that you check out flat ATK, ATK%, DEF%, HP%, CRIT Rate, CRIT DMG, Physical DMG, and Elemental recharge on weapons. For example, for Ganyu, CRIT Rate and CRIT DMG are the two most important determining factors for her overall output damage. The higher the numbers, the more attack would be dealt with. Hence, always lookout for a correlation between a character and the required set of damage.
Ranking Explained
It goes without saying that the SS+ Tier weapons are insurmountable and are your best shot for the spiral abyss and endgame, but this shouldn’t negate the fact the A and B Tier weapons are equally as par the standard of SS+, only if you can bring them to Level 5 (5 same pulls). Moreover, as you go down the tier list, the output damage decreases, and it’s inevitable. I mean, the poorer the weapon, the less damage it would deal. So, not to look a dunce, I would recommend using 4* and 5* weapons only on your characters. For the most time, just ignore 3*, 2*, and 1* weapons as they are the epitome of imperfection.
SIDE NOTE: In this Tier list, we will be refraining from talking about any 2* and 1* weapons because of non-existent passive and bonus talent. It’s ridiculously surprising that even the low Tier characters are able to surpass some top S tier entities, but when it comes to weapons, a 2* weapon will always remain abysmal no matter how much you level it up. Well, at least 3* weapons are worth a shot, and that too depends on the situation. Anyways, enough of it! I hope you’ll enjoy the Tier list. So, without any further ado, let’s begin, shall we?
SS+ Tier
The SS+ tier houses-in top-class weapons that your favorite characters can wield at peace. At the same time, it’s extremely hard to get them as the weapons are themselves based on the Pity-counter, which only hits after 60 pulls. So, all you can do is hope that the Gacha system favors you at the earliest.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
Summit Shaper | Sword | 5* and 46 | ATK | Golden Majesty | Increases Shield Strength by 20% Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
Skyward Blade | Sword | 5* and 46 | Energy Recharge | Sky-Piercing Fang | CRIT Rate increased by 4%. Gains Sky piercing might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged Attack hits deal additional DMG equal to 20% of the base ATK. Skypiercing Passive lasts for 12s. |
Mistsplitter Reforged | Sword | 5* and 48 | CRIT DMG | Mistsplitter’s Edge | Gain a 12% Elemental DMG Bonus for every element and receive the might of Mistsplitter’s Emblem. At stack levels 1/2/3, Mistsplitter’s Emblem provides an 8/16/28% Elemental DMG Bonus for the character’s Elemental Type. The character will obtain one stack of Mistsplitter’s Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently. |
Vortex Vanquisher | Polearm | 5* and 46 | ATK | Golden Majesty | Increases Shield Strength by 20% scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
Staff of Homa | Polearm | 5* and 46 | CRIT DMG | Reckless Cinnabar | HP increased by 20% Additionally, provides an ATK Bonus based on 0.8% of the wielder’s Max HP. When the wielder’s HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP. |
Skyward Spine | Polearm | 5* and 48 | Energy Recharge | Black Wing | Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
Wolf’s Gravestone | Claymore | 5* and 46 | ATK | Wolfish Tracker | Increases ATK by 20% On hit, attacks against enemies with less than 30% HP increase all party members’ Base ATK by 40% for 12s. Can only occur once every 30s. |
The Unforged | Claymore | 5* and 46 | ATK | Golden Majesty | Increases Shield Strength by 20% scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield this ATK increase effect is increased by 100% |
Song of Broken Pines | Claymore | 5* and 49 | Physical DMG Bonus | Rebel’s Banner Hymn | A part of the “Millennial Movement” that wanders amidst the winds. Increases ATK by 16% and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the “Millennial Movement: Banner-Hymn” effect for 12s. “Millennial Movement: Banner-Hymn” increases Normal ATK SPD by 12% and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the “Millennial Movement, ” buffs of the same type will not stack. |
Skyward Atlas | Catalyst | 5* and 48 | ATK | Wandering Clouds | Increases Elemental DMG Bonus by 12%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby enemies to attack for 15s, dealing 160% ATK DMG. Can only occur once every 30s. |
Thundering Pulse | Bow | 5* and 46 | CRIT DMG | Rule by Thunder | Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently. |
Skyward Harp | Bow | 5* and 48 | CRIT Rate | Echoing Ballad | Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
S Tier
The S Tier weapons are no different than the SS+ tier weapons. The only downside with these weapons is their sub-stats and Bonuses. They might not align with your requirements.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
Primordial Jade Cutter | Sword | 5* and 44 | CRIT Rate | Protector’s Virtue | HP increased by 20%. Additionally, provides an ATK bonus based on 1.2% of the wielder’s Max HP. |
Freedom-Sworn | Sword | 5* and 46 | Elemental Mastery | Revolutionary Chorale | A part of the “Millennial Movement” that wanders amidst the winds. Increases DMG by 10%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain “Millennial Movement: Song of Resistance” for 12s. “Millennial Movement: Song of Resistance” increases Normal, Charged, and Plunging Attack DMG by 16% and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the “Millennial Movement,” buffs of the same type will not stack. |
Aquila Favonia | Sword | 5* and 48 | Physical DMG Bonus | Falcon’s Defiance | ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s. |
Primordial Jade Winged-Spear | Polearm | 5* and 48 | CRIT Rate | Eagle Spear of Justice | On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
Engulfing lightning | Polearm | 5* and 46 | Energy Recharge | Timeless Dream: Eternal Stove | ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst. |
Skyward Pride | Claymore | 5* and 48 | Energy Recharge | Sky-Ripping Dragon Spine | Increases all DMG by 8%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80% Physical DMG to enemies along its path. Lasts for 20s or FUn8 vacuum blades. |
Lost Prayer to the Scared Winds | Catalyst | 5* and 44 | CRIT Rate | Boundless Blessing | Increases Movement SPD by 10%. When in battle, earn a 6% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
Memory of Dust | Catalyst | 5* and 46 | ATK | Golden Majesty | Increase Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
Everlasting Moonglow | Catalyst | 5* and 46 | HP | Byakuya Kougetsu | Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. |
Elegy for the End | Bow | 5* and 46 | Energy Recharge | The Parting Realm | A part of the “Millennial Movement” that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the “Millennial Movement: Farewell Song” effect for 12s. “Millennial Movement: Farewell Song” increases Elemental Mastery by 100 and increases ATK by 20% Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the “Millennial Movement,” buffs of the same type will not stack. |
Amos’ Bow | Bow | 5* and 46 | ATK | Strong-Willed | Increases Normal Attack and Aimed Shot DMG by 12% Increases DMG from arrows shot by a further 8% for every 0.1s that the arrow is in flight, up to 0.5s. Stacks up to 5 times on each arrow. |
A Tier
This Tier contains all the 4* weapons, which are the watered-down version, or you can say “lighter version” of the 5* weapons. For what it’s worth, these 4* weapons are easy to come by as you can craft them, and pull them on each wish on the weapon banner. This means you don’t need a pity counter to get the 4* weapons.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
The Flute | Sword | 4* and 42 | ATK | Chord | Normal or Charged Attacks grant Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
The Black Sword | Sword | 4* and 42 | CRIT Rate | Justice | Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
The Alley Flash | Sword | 4* and 45 | Elemental Mastery | Itinerant Hero | Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG disables this effect for 5s. |
Sword of Descension | Sword | 4* and 39 | ATK | Descension | Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
The Catch | Polearm | 4* and 42 | Energy Recharge | Shanty | Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
Royal Spear | Polearm | 4* and 44 | ATK | Focus | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Prototype Grudge | Polearm | 4* and 42 | Energy Recharge | Magic Affinity | Using an Elemental Skill increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
Lithic Spear | Polearm | 4* and 44 | ATK | Lithic Axiom-Unity | The characters who equip this weapon gain 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Whiteblind | Claymore | 4* and 42 | DEF | Infusion Blade | On hit, Normal or Charged Attacks increase Base ATK and DEF by 6% for 6s. Max 4 stacks. Can only occur once every 0.5s. |
The Bell | Claymore | 4* and 42 | HP | Rebellious Guardian | Taking DMG generates a shield that absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
Snow-Timed Starsilver | Claymore | 4* and 44 | Physical DMG Bonus | Frost Burial | Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing 80% AoE ATK DMG. Opponents affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Serpent Spine | Claymore | 4* and 42 | CRIT Rate | Wavesplitter | Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field but will be reduced by 1 stack when the character takes DMG. |
Wine and Song | Catalyst | 4* and 42 | Energy Recharge | Wind in the Square | Hitting an opponent with a normal attack decreases the stamina consumption of Sprint by 14% for 5s. Additionally, using a sprint increased the ATK by 20% for 5s. |
The Widsith | Catalyst | 4* and 42 | CRIT DMG | Debut | When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is by 60% Aria: Increases all Elemental DMG by 48% Interlude: Elemental Mastery is increased by 240. |
Solar Pearl | Catalyst | 4* and 42 | CRIT Rate | Solar Shine | Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
Sacrificial Fragments | Catalyst | 4* and 41 | Elemental Mastery | Composed | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Windblume Ode | Bow | 4* and 42 | Elemental Mastery | Windblume Wish | After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
The Viridescent Hunt | Bow | 4* and 42 | CRIT Rate | Verdant Wind | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
The Stringless | Bow | 4* and 42 | Elemental Mastery | Arrowless Song | Increases Elemental Skill and Elemental Burst DMG by 24%. |
Sacrificial Bow | Bow | 4* and 44 | Energy Recharge | Composed | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
B Tier
Well, the B Tier weapons are a little nerfed down, and it’s understandable because of the out-of-sync bonuses applied on the weapons.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
Sacrificial Sword | Sword | 4* and 41 | Energy Recharge | Composed | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Royal Longsword | Sword | 4* and 42 | ATK | Focus | Upon damaging an enemy, increases CRIT Rate by 8% Max 5 stacks. A CRIT hit removes all stacks. |
Prototype Rancour | Sword | 4* and 44 | Physical DMG Bonus | Smashed Stone | Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
Lion’s Roar | Sword | 4* and 42 | ATK | Bane of Fire and Thunder | Increases DMG against enemies affected by Pyro or Electro by 20%. |
Iron Sting | Sword | 4* and 42 | Elemental Mastery | Infusion Stinger | Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can only occur once every 1s. |
Festering Desire | Sword | 4* and 42 | Energy Recharge | Undying Admiration | Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
Kitain Cross Spear | Polearm | 4* and 44 | Elemental Mastery | Samurai Conduct | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Favonius Lance | Polearm | 4* and 44 | Energy Recharge | Windfall | CRIT hits have a 60% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Dragon’s Bane | Polearm | 4* and 41 | Elemental Mastery | Bane of Flame and Water | Increases DMG against enemies affected by Hydro or Pyro by 20%. |
Deathmatch | Polearm | 4* and 41 | CRIT Rate | Gladiator | If there are at least 2 opponents nearby, ATK is increased by 16% , and DEF is increased by 16%. If there are fewer than 2 enemies nearby, ATK is increased by 24%. |
Sacrificial Greatsword | Claymore | 4* and 44 | Energy Recharge | Composed | Damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Royal Greatsword | Claymore | 4* and 43 | ATK | Focus | Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Rainslasher | Claymore | 4* and 42 | Elemental Mastery | Bane of Storm and Tide | Increases DMG against enemies affected by Hydro or Electro by 20%. |
Prototype Aminus | Claymore | 4* and 44 | ATK | Crush | Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies within a small radius. Can only occur once every 15s. |
Luxurious Sea-Lord | Claymore | 4* and 41 | ATK | Oceanic Victory | Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a titanic tuna that charges and deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
Royal Grimoire | Catalyst | 4* and 44 | ATK | Focus | Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Prototype Amber | Catalyst | 4* and 42 | HP | Gliding | Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
Mappa Mare | Catalyst | 4* and 44 | Elemental Mastery | Infusion Scroll | Triggering an Elemental reaction grants 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
Hakushin Ring | Catalyst | 4*and 44 | Energy Recharge | Sakura Saiguu | Any character equipped with this weapon triggers an Electro elemental reaction; nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element for 6s. Elemental Bonuses gained cannot be stacked this way. |
Frostbearer | Catalyst | 4* and 42 | ATK | Frost Burial | Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing 80% AoE ATK DMG. Opponents affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Rust | Bow | 4* and 42 | ATK | Rapid Firing | Increases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 8%. |
Royal Bow | Bow | 4* and 42 | ATK | Focus | Damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Prototype Crescent | Bow | 4* and 42 | ATK | Unreturning | Charged attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
Predator | Bow | 4* and 42 | ATK | Strong Strike | Dealing Cryo DMG to opponents increases this character’s Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
Mitternachts Waltz | Bow | 4* and 42 | Physical Dmg Bonus | Evernight Duet | Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
Hamayumi | Bow | 4* and 41 | ATK | Full Draw | Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character’s Energy reaches 100%, this effect is increased by 100%. |
Favonius Warbow | Bow | 4* and 41 | Energy Recharge | Windfall | CRIT hits have a 60% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Compound Bow | Bow | 4* and 41 | Physical DMG Bonus | Infusion Arrow | Normal and Charged attacks increase ATK by 4% and Normal Attack SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
C Tier
In this Tier, you’ll find somewhat decent weapons for your characters, but they are best used on a refinement level of 3 or above.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
Favonius Sword | Sword | 4* and 41 | Energy Recharge | Windfall | CRIT hits have a 60% chance to generate a small number of particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Blackcliff Longsword | Sword | 4* and 44 | CRIT DMG | Press the advantage | Defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Amenoma Kageuchi | Sword | 4* and 41 | ATK | Iwakura Succession | After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed, and after 2s, the character regenerates 6 Energy for each seed consumed. |
Blackcliff Pole | Polearm | 4* and 42 | CRIT DMG | Press the Advantage | After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Lithic Blade | Claymore | 4* and 42 | ATK | Lithic Axiom-Unity | The characters who equip this weapon gain 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Katsuragikiri Nagamasa | Claymore | 4* and 42 | Energy Recharge | Samurai Conduct | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Favonius Greatsword | Claymore | 4* and 41 | Energy Recharge | Windfall | CRIT hits have a 60% chance to generate a small number of particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Blackcliff Slasher | Claymore | 4* and 42 | CRIT DMG | Press the Advantage | After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Favonius Codex | Catalyst | 4* and 42 | Energy Recharge | Windfall | CRIT hits have a 60% chance to generate a small number of particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Eye of Perception | Catalyst | 4* and 41 | ATK | Echo | Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s. |
Dodoco Tales | Catalyst | 4* and 41 | ATK | Dodoventure | Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. |
Blackcliff Amulet | Catalyst | 4* and 42 | CRIT DMG | Press the Advantage | After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Blackcliff Warbow | Bow | 4* and 44 | CRIT DMG | Press the Advantage | After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Alley Hunter | Bow | 4* and 41 | CRIT Rate | Urban Guerilla | The character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the DMG buff decreases by 4% per second until it reaches 0% (nullify). |
D Tier
The 3-star weapons are really not worth it unless you use them on a refinement level of 5. It’s easier to get them to that level because of the abundant availability of 3* weapons. Anyways, I won’t recommend these weapons.
Weapon | Type | Rarity and ATK | Secondary | Passive | Bonus |
---|---|---|---|---|---|
Traveler’s Handy Sword | Sword | 3* and 40 | DEF | Journey | Each Elemental Particle collected restores 1% HP. |
Skyrider Sword | Sword | 3* and 38 | Energy Recharge | Determination | Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 12s. |
Harbinger of Dawn | Sword | 3* and 39 | CRIT DMG | Vigorous | When HP is above 90%, CRIT Rate is increased by 14%. |
Fillet Blade | Sword | 3* and 39 | ATK | Gash | On hit, has 50% chance to deal 240% ATK DMG to a single enemy. Can only occur once every 15s. |
Dark Iron Sword | Sword | 3* and 40 | Elemental Mastery | Overloaded | Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, Base ATK increases by 20% for 12s. |
Cool Steel | Sword | 3* and 39 | ATK | Bane of Water and Ice | Increases DMG against enemies affected by Hydro or Cryo by 12%. |
White Tassel | Polearm | 3* and 40 | ATK | Sharp | Normal Attacks deal an additional 160% DMG. Can only occur once every 10s. |
Halberd | Polearm | 3* and 40 | ATK | Heavy | Normal Attacks deal an additional 160% DMG. Can only occur once every 10s. |
Black Tassel | Polearm | 3* and 38 | HP | Bane of the Soft | Increases DMG against slimes by 40%. |
White Iron Greatsword | Claymore | 3* and 39 | DEF | Cull the weak | Defeating an enemy restores 8% HP. |
Skyrider Greatsword | Claymore | 3* and 39 | Physical DMG Bonus | Courage | Normal and Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can only occur once every 0.5s. |
Quartz | Claymore | 3* and 40 | Elemental Mastery | Residual Heat | Upon causing an Overloaded, Melt, Burning, Vaporize, or a Pyro-infused Swirl reaction increases ATK DMG by 20% for 12s. |
Ferrous Shadow | Claymore | 3* and 39 | HP | Unbending | When HP falls below 70%, increases Charged Attack DMG by 30%, and Charged Attacks become much harder to interrupt. |
Emerald Ord | Catalyst | 3* and 40 | Elemental Mastery | Rapids | Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20% for 12s. |
Magic Guide | Catalyst | 3* and 38 | Elemental Mastery | Bane of Storm and Tide | Increases DMG against enemies affected by Hydro or Electro by 12%. |
Ebony Bow | Bow | 3* and 39 | ATK | Decimate | Increased DMG against mechanoid Ruin opponents by 40%. |
Final words
Well, this brings us to a close. I hope the afore-mentioned tier lists were worth your time, especially when you needed a detailed guide to cherry-pick a weapon for your character. If you have any questions, feel free to let us know in the comment session below. Happy Gaming!
Hey, I’m Muhammad Bilal. I’m a tech fanatic (also read: Gamer), who loves scrutinizing fine details. I aim to strive hard in my respective fields (as a writer and software programmer). Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology.